Currently working on
The Big Catch
A 3D Platformer developed by Filet Group.
The teams debut title features a responsive control scheme that keeps movement fluid and the player in control.
With its charming art style, harking back to the 5th and 6th console generations, the game evokes a nostalgic feeling, while building on the classics that inspired it.
3DRealms / Slipgate Ironworks
Showreel
From 2020 to 2024, I worked at 3D Realms’ in-house development studio, Slipgate Ironworks.
During my time there, I helped create the in-house Audio Team and was also responsible for creating Audio Directions, Solutions and Designs.
Their latest release, Tempest Rising, was nominated for “Best Audio” at the Pixel Awards Europe and won “Best Gameplay”
It was also nominated at The Game Awards for “Best SIM/RTS of 2025”
Audio Reels
Here you can get a more in depth look at the workflows I helped develop and use in the projects I have worked on.
From implementation to design approaches, a lot of work goes into making a gameplay experience work.
Each project provided different design challenges and lessons on how to approach similar situations in different ways.
SFX Reels
Every project has different needs.
Whether set in worlds ancient or alien, packs a punch or hurls fireballs, a project can be custom fit for purpose.
Explore a small sample of my SFX work.
Let your imagination run wild and new ideas inspire.
